My research interests revolve around casually creating 360° VR experiences. I am interested in the whole lifecycle of VR pipelines, including Capture, Reconstruction, Representation, Transmission, and Rendering. I believe that my research indicates interesting directions for many real-world VR applications. I am convinced that VR/3D photography will become ubiquitous within the next few years as images and videos are for most of us already today. 
OmniPhotos, SIGGRAPH Asia, 2020
OmniPhotos, SIGGRAPH Asia, 2020
DNR4VE, SIGGRAPH Asia, 2020 (poster)
DNR4VE, SIGGRAPH Asia, 2020 (poster)
Casual VR using Light Fields, SIGGRAPH Asia, 2020 (poster)
Casual VR using Light Fields, SIGGRAPH Asia, 2020 (poster)
Holobot, SIGGRAPH Asia, 2020 (poster)
Holobot, SIGGRAPH Asia, 2020 (poster)
Holobot, SIGGRAPH Asia, 2020 (poster)
Holobot, SIGGRAPH Asia, 2020 (poster)
Book chapter in "Real VR - Immersive Digital Reality",  2019
Book chapter in "Real VR - Immersive Digital Reality", 2019
MegaParallax, IEEE VR, 2019
MegaParallax, IEEE VR, 2019
MegaParallax, SIGGRAPH, 2018 (poster)
MegaParallax, SIGGRAPH, 2018 (poster)
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