Tobias Bertel, Christian Richardt
in CVMP 2018 short papers.
--Best Short Paper award--
NVIDIA GPU Grant: GV100
Abstract: 
Panoramic environments can be casually acquired by mobile phones. Unfortunately, representations suitable for real-world virtual reality (VR) must provide (at least) binocular disparity for stereo vision and supported head motion, e.g. rotation and translation. The common equirectangular representations of panoramic environments offer only monocular vision and only up to 2D eye rotations and are thus not suitable for VR experiences out of the box.
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