Current employment:
Blue Kraken Online (BKO): our mission is to revolutionise the P2E crypto gaming market, global acceptance and attracting players and investors from any backgrounds.
We pair a wonderful pixel-art hack&slash game with an deflationary ecosystem. 
(The values of our game-related tokens are deflationary, but we are not tackling the inflation of the US dollar).

General interests:

Gaming (Video, board, everything involving a ball), Graphics, Vision, VR, Music, Hiking, Travelling, Music, ...

Research-interests:
Casually creating 360° VR experiences. 
I am interested in the whole lifecycle of VR pipelines, 
i.e. Capture, Reconstruction, Representation, Transmission, and Rendering. 

I am currently focusing on web3 and gaming and would love to combine these two with 3D photography in the future.

Previous jobs:
 Max Planck Institute for Informatics (MPII), Freelancing research engineer: Segmentation of human body captures 
Loci Sports Ltd, Freelancing research engineer: Developing rendering engine on top of Blender 

A more complete list of previous jobs and education can be found on my LinkedIn profile: 
https://www.linkedin.com/in/tobias-bertel-31b256182/
or in my CV (click the right button below)
OmniPhotos, SIGGRAPH Asia, 2020
OmniPhotos, SIGGRAPH Asia, 2020
DNR4VE, SIGGRAPH Asia, 2020 (poster)
DNR4VE, SIGGRAPH Asia, 2020 (poster)
Casual VR using Light Fields, SIGGRAPH Asia, 2020 (poster)
Casual VR using Light Fields, SIGGRAPH Asia, 2020 (poster)
Holobot, SIGGRAPH Asia, 2020 (poster)
Holobot, SIGGRAPH Asia, 2020 (poster)
Holobot, SIGGRAPH Asia, 2020 (poster)
Holobot, SIGGRAPH Asia, 2020 (poster)
Book chapter in "Real VR - Immersive Digital Reality",  2019
Book chapter in "Real VR - Immersive Digital Reality", 2019
MegaParallax, IEEE VR, 2019
MegaParallax, IEEE VR, 2019
MegaParallax, SIGGRAPH, 2018 (poster)
MegaParallax, SIGGRAPH, 2018 (poster)
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